Steam Workshop Guide: Creating Logos

Steam Workshop Guide: Creating Logos

With Steam Workshop we opened the game up to give everyone the opportunity to make their own creations and change the game to suit their preference. As you may have already guessed this guide is all about Logos! Here we walk you through eveything you need to know about creating them and how to get them into the game.

 

*Please note all logo images in this article have had a grey background layer applied to them. This should not be included when created logos. We've only added it here so you can view them in this guide without them clashing with the white background.

Editing Logos

To make editing logos easier, we now support a new technique that should simplify things and mean that logo mods are securely future-proofed.

There are four types of logo that you can edit:

  • Championship logos
  • Media logos
  • Team logos
  • Sponsor logos

The workflow to do this is broadly the same for each logo.

1. Create your logo. Try to stick to the sizes mentioned in the below, or your logos will be stretched when you get them in-game.

2. Import your logo into Unity.

3. Click on the file in the Project view. In the Inspector, you can see ‘Import Settings,’ for example

4. Change the import settings to the ones specified below.

5. Hit apply.

6. Create an AssetBundle named exactly as seen in the table below.

7. Export the AssetBundle.

8. Copy the AssetBundle into your modding folder in Unity (ignoring the manifest file).

9. Load up the game (or refresh your mods by clicking the button in My Workshop)

10. Start a New Career, ensuring that ‘Test My Mods’ is on.

Image Format

All logo files must to be saved as .png.

There are various free tools online that can help you to do this, such as GIMP and Paint.net.

Championship Logo Guidelines

Asset Bundle Name

File Name

The logo it changes

Size

championshiplogos

Championship_#

Coloured championship logo

293*181

championshiplogos

ChampionshipBW_#

Black and White championship logo

127*84

 

Unity Import Settings required: Editor GUI and Legacy GUI

Example Logos:

Media Logo Guidelines

Asset Bundle Name

File Name

The logo it changes

Size

medialogos

Media_#

Media logo

211*73

 

Unity Import Settings required: Editor GUI and Legacy GUI

Example logo:

Team Logo Guidelines

Asset Bundle Name

File Name

The logo it changes

Size

teamlogos

Team_#

Team coloured logo

307*106

teamlogos

TeamBW_#

Team black and white logos

184*64

teamlogos

TeamSmall_#

Small coloured logo

184*64

teamlogos

TeamHat_#

Team logo on hats

61*35

teamlogos

TeamBody_#

Team logo on shirts

43*18

 

Unity Import Settings required: Editor GUI and Legacy GUI

Example logos:

Sponsor Logo Guidelines

Asset Bundle Name

File Name

The logo it changes

Size

sponsorlogos

Sponsor_#

Sponsor logo

281*113

sponsorlogos

SponsorCar_#

Sponsor logo on the car

2048*1024

 

Unity Import Settings required:

  • Sponsor_# - Editor GUI and Legacy GUI
  • SponsorCar_# - Texture, with Alpha Is Transparency turned on and Wrap Mode set to Clamp.

Example logos:

How do I know which number to add to the logo name (eg. Team_3)?

The number should refer to an ID within another spreadsheet. For example, Team_0 refers to Steinmann Motorsport, and Championship_0 refers to the World Motorsport Championship. The databases in question are included in the MM_WorkshopPackage template:

  • Championships.txt
  • Teams.txt
  • Media Outlets.txt
  • Sponsors.txt

Tips from the Artists

During the game, Championship and Team logos are often placed on a dark background. This means that if you use a black logo, it can get a little lost on the background. Consider adding a lighter backing to the logo in order to make it a little easier to see.

Transparent backgrounds also help the logos to pop out of the background, too.

Sponsor logos which appear on the car work best when created in shades of white and grey, as the car Livery system gives the player the ability to recolour sponsor logos.

 

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